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MUGENの凶悪キャラ改変とピアノと模型作りが主です。

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お助けを・・・・。

どーも皆さんこんばんは。

どうしても即死返しが上手くいかぬ・・・。

というわけで記述を載せて、皆さんからのアドバイスをもらいたいなぁ・・・と。

-2の記述

[State -2];即死返し用、敵被弾用ヘルパー
type = helper
triggerall = !Ishelper
triggerall = numhelper(1111)=0
triggerall = palno = 1
triggerall = enemynear,name != "f1"
triggerall = enemynear,name != "G Magaki"
trigger1 = enemy(0),numprojid(2003)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2003)>0||enemy(1),stateno=5152
id = 1111
name = "konsen3"
pos = 0,0
postype = P1
stateno = 1111
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];対F1
type = helper
triggerall = !Ishelper
triggerall = numhelper(1111)=0
triggerall = palno = 1
triggerall = enemynear,name = "f1"
trigger1 = enemy(0),numprojid(2013)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2013)>0||enemy(1),stateno=5152
id = 1111
name = "f1"
pos = 0,0
postype = P1
stateno = 1111
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];対神マガキ
type = helper
triggerall = !Ishelper
triggerall = numhelper(1111)=0
triggerall = palno = 1111
triggerall = enemynear,name = "G Magaki"
trigger1 = enemy(0),numprojid(2023)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2023)>0||enemy(1),stateno=5152
id = 1111
name = "G Magaki"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];即死返し用、保険用projヘルパー1
type = helper
triggerall = !Ishelper
triggerall = numhelper(1111)=0
triggerall = palno = 1
trigger1 = enemy(0),numprojid(7300)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7300)>0||enemy(1),stateno=5152
id = 1111
name = "hoken1"
pos = 0,0
postype = P1
stateno = 1111
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];即死返し用、保険用projヘルパー2
type = helper
triggerall = !Ishelper
triggerall = numhelper(1111)=0
triggerall = palno = 1
trigger1 = enemy(0),numprojid(6000)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(6000)>0||enemy(1),stateno=5152
id = 1111
name = "hoken2"
pos = 0,0
postype = P1
stateno = 1111
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];即死返し用、保険用projヘルパー3
type = helper
triggerall = !Ishelper
triggerall = numhelper(1111)=0
triggerall = palno = 1
trigger1 = enemy(0),numprojid(7500)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7500)>0||enemy(1),stateno=5152
id = 1111
name = "hoken3"
pos = 0,0
postype = P1
stateno = 1111
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

ヘルパーでの記述

即死返し
[Statedef 7300]
type = A
movetype = H
physics = N
ctrl = 0

[state 1];ステート抜け
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="Reiuzi_Utsuho"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;専用対策
[State 対F1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State 対神マガキ]
type = Projectile
triggerall = root,name = "G Magaki"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2023
projanim = 200
projpriority = 7
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 213101
ignorehitpause = 1

;汎用即死返し
[State 即死返し用proj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Reiuzi_Utsuho"), var(41)
ignorehitpause = 1

[State 即死返し用proj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = root,anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Reiuzi_Utsuho"), var(41)
ignorehitpause = 1

[State 7300, 保障用proj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用proj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(6000)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 6000
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用proj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7300, 本体習得時用]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, 透明化]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, 干渉外へ]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

トリガー?

[State 1, 即死返し]
type = Targetstate
triggerall = ishelper(1116)
triggerall = numtarget
triggerall = target,ishelper
triggerall = target,stateno != 7300
trigger1 = root,anim = 200
trigger2 = root,statetype = C
trigger3 = gametime % 600 = [0, 60]
value= 7300
ignorehitpause = 1

どうかお願いします・・・。

最後に一言。

飛び道具技のヘルパー保護ってどうやるんだぁぁぁぁ。

スポンサーサイト

Comment

 

即死ステートの取得はしてますかね?
(多分上の場合だとvar(41))

[State -2];デバック
type = Displaytoclipboard
trigger1 = !ishelper
text = "sokusi:%d"
params = var(41)
ignorehitpause = 1
↑これをdef -2の下の方に記述すると
デバック表示(左下にある白い文字列)の5行目あたりに

SOKUSI:XXX

って出ると思うんですがこのXXXがvar(41)の値です
まずはその値がちゃんと出てるかどうか確認してみてください
この値が0だったら取得出来てない事になりますね
  • posted by JQKJ 
  • URL 
  • 2011.12/11 19:03分 
  • [Edit]
  • [Res]

 

>>JQKJ氏
あ、0ですね・・ということは取得できていないみたいです・・。
  • posted by 極楽主義者 
  • URL 
  • 2011.12/11 19:30分 
  • [Edit]
  • [Res]

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極楽

Author:極楽
どうも極楽と申します。ここでは模型作り、ピアノやMUGENのキャラ改変などをやっております。因みにリンクフリーです。

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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。